Compared to frigates, cruisers have longer range, a little more damage and more tank. They however take more damage, and have terrible capacitors. Cruisers that expect to be running mwd often (like kiters) usually need a cap booster. Mwd cruisers are very vulnerable to large guns. Afterburning cruisers, particularly armor ab cruisers have small enough signatures and high enough speeds that they can mitigate a lot of damage from large guns. T2 armor ab cruisers form a doctrine called ahacs (armor Heavy assault cruisers).
Amarr:
Omen:
The omen is the amarr "attack" cruiser. It is fairly fast. Lasers are the best weapon for turning range control into tracking, so the omen is a good kiting cruiser. As a brawler, its tank is lacking, and it is extremely vulnerable to neuts, but you will often find it fit with a 1600 plate and scram. The fit below is a 26km optimal scorch-kiter. This ship cannot be flown without t2 lasers. Don't forget about your drones. With no web and no neut, shaking a frigate that has you hard tackled becomes very difficult, and light drones are the only thing you have to save you.[Omen, kite1]
Pseudoelectron Containment Field I
800mm Reinforced Rolled Tungsten Plates I
Medium Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Disruptor II
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator I
Medium Ancillary Current Router I
Rest of the fits after the break